Game RulesSkee BallThe Object of the GameTo score the most points.
To Play
Flip a coin to determine who will begin play. Each player rolls six balls per game to try and get the highest score possible. If a ball is thrown and it does not score, you may throw that ball again. The player with the most points, wins! Shuffleboard - Knock OffThe Object of the GameTo be the first team (or player) to score a predetermined number of points.
Overview
Games are played one-on-one or with two teams of two people Team members play at opposite ends of the board and remain
there for the duration of the game. Games are played until one team scores 15-points at which time they are declared the winners.
Players can choose between "Short Foul Line" or "Long Foul Line".
In "Short Foul Line" (most commonly used) Knock Off, the weights are considered in-play when they are on the board and past
the foul line closest to the shooter.
In "Long Foul Line" (rarely used) Knock Off, the weights are considered in-play when they are on the board and past the foul
line on the opposite end of the board as the shooter.
Pre-Game
Play may start from either end of the board designated by the flip of a coin. Then the initial startup for shooting and weight color are decided by the opponent players flipping a coin (one flips, other calls heads or tails). The winner of the flip may elect to choose the weight "color" of choice or the "hammer". The hammer is the last weight (4th shot) in a round (i.e., the other team shoots first, if you win the flip and select hammer). It is considered advantageous to have the hammer. When color and shooting order are decided, the fun and play begins!
To Play
The team without the hammer shoots first. The other team shoots second. Players continue to alternate shooting until all 4
weights of each team's color are used. At this time, points are counted and play continues from the opposite end. The team which
scored points on the previous round must shoot first on the next round. If no points are scored on the preceding round (e.g., all
weights are knocked off) than the hammer changes. In other words, the team that had the hammer during the round where no points
were scored must shoot first the next round. Play continues in this manner until one team reaches the designated points (typically is 15-points).
Shooters must have one foot behind the playing surface while they are shooting.
Hitting or shaking the table is never allowed.
Scoring
Only one team scores in a round.
The team which has their weight closest to the end of the board scores. All of their weights which are ahead of their
opponent's deepest weight (closest to the end of the board) are added together for the score for that round.
A weight scores 1-point if it is located between the designated foul line (most commonly being the "short foul line") and the "2" line.
Weights completely across the "2" or "3" line count 2-points or 3-points, respectively. To judge if a weight is completely over
the line it should be viewed from above (i.e., look down over the top of the weight). Again, the entire weight must be over the line
for it to count as the next higher point value. You should be able to see some wood between the line and the weight.
If any portion of the weight is hanging over the end of the board is called a "hanger" and counts 4-points. Close calls can be
checked by holding a weight so the top of a weight is along the back end of the board. The weight is then slid along the back end of
the board. If it hits the "disputed" hanger the weight is indeed hanging and is worth 4-points instead of 3-points.
Shuffleboard - Crazy EightThe Object of the GameTo be the first team (or player) to score a predetermined number of points.
Overview
Crazy Eight is a singles game played with 2 or more players and is played in frames allowing all players to have an equal chance.
Players alternate ends of the board between frames, each player using all eight weights/pucks. The Game is played until one player
scores some agreed upon number of points (e.g., 1-point, 15-points, 21-points, etc.). You continue frames until a winner is determined.
Scoring the agreed upon points first does not necessarily make that player the winner. Every player gets to finish that frame and
the highest score that is equal to or greater than the agreed upon game point is declared the winner.
If the player that scores equal to or greater than the agreed minimum required points has the hammer (the last player to play),
then he/she is declared the winner. If the last player ties with a prior player, then another round must be played to determine the winner.
Before a player can score, the first 4 weights (same color) must be thrown simultaneously with one hand and all 4 weights must stay on
the board and be past the long foul line (the foul line furthest from the shooter). If all 4 weights do not stay on the board, then that
player gets no points for that round and the next player is up to play. If all 4 weights do stay on the board past the long foul line, then
the player must shoot all 4 weights/pucks (in four shots) of the opposite color and must knock off those first four weights thrown past the
foul line before any points can be scored for that frame.
After all 4 original weights are knocked off, the remaining weights left on the table are scored. For instance, if a player does not
get all four of their first 4 weights past the long foul line, no points are scored; if a player does get all 4 weights past the foul on
first throw, but does not knock them off and keep at least one of the final 4 weights on the board, no points are scored; if a player gets
all 4 first weights past the foul line, knocks them all off and has at least one of the final 4 weights left on the board, points are added
and count.
To Play
Take 4 weights [of same color], group them together, and throw them with one hand.
If all 4 weights do not pass the long foul line and stay on the board, no points are scored for that round, and next player is up on
the opposite end of the board for their turn.
If all 4 weights of the same color group did pass the long foul line and stay on the board, then player shoots the remaining 4 weights
[of opposite color] one at a time and attempts to knock off the 1st 4 weights and keep at least one of the last four weights of the opposite
color on the board to score points (this is great practice for knock off, making combination shots to remove more than one of the 4 weights
with one shot, and to be able to either stick a final shot or lag with the weights you have left after you've knocked off all 4 weights of
the original color group). If all of the first color group weights are knocked off and you still have at least one of the second color on the board and past the
long foul line, this is your score; otherwise, no point is scored.
In either case, the next player is up on the opposite end of the board for their turn.
Scoring
Scoring (e.g., 1-point, 2-points, 3-points, or 4-points) is similar to "knock off" with the exceptions noted above where first 4 weights
of the same color must remain on the board and past the long foul line, and then they must all be knocked off with the remaining 4 weights of
the opposite color while keeping one or more of these weights on the board.
A weight scores 1-point if it is located between the long foul line and the "2" line.
Weights completely across the "2" line count 2-points; weights across the "3" line count 3-points, a weight hanging over the end of the
board (a.k.a. hanger) counts 4-points, etc.
To judge if a weight is completely over a line it should be viewed from above (i.e., look down over the top of the weight, positioning
your nose approximately to the center of the weight --do not lean over too far or you get an inaccurate view-- the entire weight must be over
the line for it to count as the next higher point value--you should be able to see some wood between the line and the weight for it to count as
the next higher point.)
If any portion of the weight is hanging over the end of the board (not the side) it is called a "hanger" and counts 4-points. Close calls
can be checked by holding a weight so the top of a weight is along the back end of the board. The weight is then slid along the back end of the
board. If it hits the "disputed" hanger the weight is indeed hanging and is worth 4-points.
Shuffleboard - Horse CollarThe Object of the Game To be the first team (or player) to score a predetermined number of points.
Overview
Games can be played one-on-one (2 players) or with two or more teams of two players per team, playing on same end of the board. Each
player/team uses one set of weights [red or blue]. Depending upon the number of players, teams may need to alternate ends as the frames change.
Games are played in frames until one team scores 51-points. However, scoring 51-points first does not necessarily make that team the winner.
Every team gets to finish each frame and the highest score is the winner. If the team that scores 51-points or more has the hammer (the last team
to play), then they are declared the winners. Before a team can score any points at all, at least one weight must be 3-points or more. Weights
are considered in play if they are on the board and past the designated foul line [which typically is the "short" foul line nearest to the player's
end of the board]. It is important to know before the game starts which foul line has been designated, but typically it will be the "short" foul
line nearest to the player that is shooting.
If playing singles, one player will throw all eight weights. If playing teams (4 or 8 players), one player will throw 4 weights of the same
color, then the other player will throw the remaining 4 weights. The objective is to get at least one weight into the 3-point or more zone to get
the scoring started. You may bump or tap weights to accomplish this or simply lag one in. All weights must be past the designated (short or short)
foul line or off the board. If a weight remains on the board that is not past the designated foul line, no points can be awarded - but if it is
not your last weight, it may be knocked off. Again, the objective is to get at least one weight into the 3-point or greater zone [without any
weights short of the designated foul line - again, typically the "short" foul line], in order for any points to count. See below for specifics
of How to Play with 2 players or in teams of 4 or 8 players.
To Play with 2 Players
Players stand at opposite ends of the board, facing each other. The first player shoots all 8 weights (4 blue; 4 red) consecutively towards
the opposite end of the board. After all weights have been shot, the score is counted as shown in below illustration under "Method of Scoring".
Then the board is cleared and the opponent shoots in the same manner from the end of the shuffleboard at which he is standing. Players alternate
shooting until one player has scored 51 points (See "Technical Points" - Rule 1 below).
To Play with 4 or 8 Players
With more than two persons, Horse Collar is a team game. If there are 4 players, they divide into teams of 2 each; if 8 players, they divide
into teams of 4. To start a game the opposing teams station themselves at opposite ends of the shuffleboard - all players of one team at one end,
all their opponents at the other end. The first team shoots all 8 weights toward the opposite end at the other end of the board. The first team
shoots all its 8 weights toward the opposite end, with each member of the team shooting his quota consecutively, in the following manner:
When all 8 weights have been thrown, score is counted as shown below in "Method of Scoring". Then the opposing team clears the board and shoots
its 8 weights in the same manner as described above. Teams continue to alternate shooting until one team has scored 51 points (See "Technical Points"
- Rule 1 below).
Scoring
After all 8 weights in a round have been played, it must first be determined whether at least one weight is completely in the trey (3)-zone or
overhanging the End or the left or right hand Corner of the shuffleboard playing field. If there is NO weight in this zone, NO SCORE OF ANY KIND CAN
BE COUNTED, regardless of how many weights remain on the board.
If there is at least one weight in the trey (3-point zone) or overhanging the End (13-point zone) or the left or right hand Corner of the board
(26-point zone), then the score is counted, as follows:
SCORE COUNT SUMMARY:
In order to score, a team must have at least one weight being worth 3-points or more [It does not have to be the first weights thrown in order to score]. For example, if a team throws 1 weight worth 3-points and 2 weights worth 2-points and 3 weights worth 1- point and all remaining weights on the board are past the designated foul line (again, typically "short" foul line), the team would score 10-points. Hangers are worth 13-points [hanger being a weight that is hanging partially off the end of the board].
Hanger on Corners are worth 26-points [weight is hanging partially off the end and partially off the side of the board in either corner]. Note:
a weight just hanging only off the side of the board does not have any special meaning or point value unless it is a 26-point hanger on one of the two
Corners.
Games are played in frames until one team scores 51-points. However, scoring 51-points first does not necessarily make that team the winner.
Every team gets to finish each frame and the highest score is the winner (51-points or greater).
If the team that scores 51-points or more has the hammer (the last team to play), then they are declared the winners.
Technical Points
Shuffleboard - Tap & DrawThe Object of the Game Shuffle your Weights up to the farthest scoring position on the board, without knocking your Weights, or those of your opponent, off the board.
To Play
To start a contest, players decide by toss of coin or other means, who shall shuffle first and which color each shall have. In this fame,
it is an advantage to shuffle the first Weight.
Weights are shuffled alternately, until all eight have been shuffled, which completes one round of play, just as in the traditional "Knock-Off"
shuffleboard game.
You may try to tap your Weight, with the purpose of sending it farther up the board. However:
Scoring
Scoring is the same just as in the traditional "Knock-Off" tournament shuffleboard game, where the traditional GAME SCORE is 15 points or for
"Horse Collar" GAME SCORE is 51-points. The player or team who scored in the previous round shuffles last in the next round. Remember, in this
game (unlike "Knock-Off") it is an advantage to shoot first.
Shuffleboard - BaseballThe Object of the Game Baseball is one of the many variations of Horse Collar, as described below. Baseball is played and scored exactly like Horse Collar, except that the scores are totaled and a winner named after nine innings (rounds) of play, rather than when one player or team has reached the arbitrary total of 51 points.
Overview
Games can be played one-on-one (2 players) or with two or more teams of two players per team, playing on same end of the board. Each player/team
uses one set of weights [red or blue]. Depending upon the number of players, teams may need to alternate ends as the frames change. Games are played
in frames until one team scores 51-points. However, scoring 51-points first does not necessarily make that team the winner. Every team gets to finish
each frame and the highest score is the winner. If the team that scores 51-points or more has the hammer (the last team to play), then they are declared
the winners. Before a team can score any points at all, at least one weight must be 3-points or more. Weights are considered in play if they are on the
board and past the designated foul line [which typically is the "short" foul line nearest to the player's end of the board]. It is important to know
before the game starts which foul line has been designated, but typically it will be the "short" foul line nearest to the player that is shooting.
If playing singles, one player will throw all eight weights. If playing teams (4 or 8 players), one player will throw 4 weights of the same color,
then the other player will throw the remaining 4 weights. The objective is to get at least one weight into the 3-point or more zone to get the scoring
started. You may bump or tap weights to accomplish this or simply lag one in. All weights must be past the designated (short or short) foul line or off
the board. If a weight remains on the board that is not past the designated foul line, no points can be awarded - but if it is not your last weight,
it may be knocked off. Again, the objective is to get at least one weight into the 3-point or greater zone [without any weights short of the designated
foul line - again, typically the "short" foul line], in order for any points to count. See below for specifics of How to Play with 2 players or in teams
of 4 or 8 players.
How to Play with 2 Players
Players stand at opposite ends of the board, facing each other. The first player shoots all 8 weights (4 blue; 4 red) consecutively towards the
opposite end of the board. After all weights have been shot, the score is counted as shown in below illustration under "Method of Scoring". Then the
board is cleared and the opponent shoots in the same manner from the end of the shuffleboard at which he is standing. Players alternate shooting until
one player has scored 51 points (See "Technical Points" - Rule 1 below).
How to Play with 4 or 8 Players
With more than two persons, Horse Collar is a team game. If there are 4 players, they divide into teams of 2 each; if 8 players, they divide into
teams of 4. To start a game the opposing teams station themselves at opposite ends of the shuffleboard - all players of one team at one end, all their
opponents at the other end. The first team shoots all 8 weights toward the opposite end at the other end of the board. The first team shoots all its 8
weights toward the opposite end, with each member of the team shooting his quota consecutively, in the following manner:
When all 8 weights have been thrown, score is counted as shown below in "Method of Scoring". Then the opposing team clears the board and shoots its
8 weights in the same manner as described above. Teams continue to alternate shooting until one team has scored 51 points (See "Technical Points" - Rule
1 below).
Scoring After all 8 weights in a round have been played, it must first be determined whether at least one weight is completely in the trey (3)-zone or
overhanging the End or the left or right hand Corner of the shuffleboard playing field. If there is NO weight in this zone, NO SCORE OF ANY KIND CAN BE
COUNTED, regardless of how many weights remain on the board.
If there is at least one weight in the trey (3-point zone) or overhanging the End (13-point zone) or the left or right hand Corner of the board
(21-point zone), then the score is counted, as follows:
SCORE COUNT SUMMARY:
In order to score, a team must have at least one weight being worth 3-points or more [It does not have to be the first weights thrown in order to
score]. For example, if a team throws 1 weight worth 3-points and 2 weights worth 2-points and 3 weights worth 1- point and all remaining weights on the
board are past the designated foul line (again, typically "short" foul line), the team would score 10-points.
Hangers are worth 13-points [hanger being a weight that is hanging partially off the end of the board].
Hanger on Corners are worth 26-points [weight is hanging partially off the end and partially off the side of the board in either corner]. Note: a
weight just hanging only off the side of the board does not have any special meaning or point value unless it is a 26-point hanger on one of the two
Corners.
Games are played in frames until one team scores 51-points. However, scoring 51-points first does not necessarily make that team the winner.
Every team gets to finish each frame and the highest score is the winner (51-points or greater).
If the team that scores 51-points or more has the hammer (the last team to play), then they are declared the winners.
Technical Points
ShootoutThe Object of the Game Score more points than your opponent(s) before time runs out. |
- Home
- >
- Game Tables
- >
- Rhino Play

©2010 Escalade® Sports - All rights reserved. Unauthorized use of images and content is strictly prohibited.
Please read our Copyright and Privacy Policy.
Please read our Copyright and Privacy Policy.